Sunday, February 25, 2018

Sorcerous Origin: The Major Arcana - A sorcerer that uses a tarot deck!

Time ago I got a tarot deck for using in my DnD sessions, but even though I used as a GM, I wanted to use them as a player too, but I think mostly of the magic decks are a bit broken due its randomness.
This is the first draft, so let me know what you think!
I'm creating a few other options for the cards, so hopefully the deck can have 50% combat-based cards and 50% RP/noncombat-based cards (the easiest way to do this is to add proficiency bonus to some skills for the next minute or so, but I haven't decided yet). Feel free to write suggestions!
Alternatively, I'm thinking on add a variation when you play the card reversed for a bit more of danger, but I want to make sure the class is fun and balanced first (something like wild magic options).

Reddit post link

Sunday, February 11, 2018

The Mesmer Class [v1.4] | A reaction-based class for interrupting your enemies (+ a new Guild Wars 2 inspired subclass!)

A new update to the class!

I've been working on this class from a while now, and the last week I uploaded a reworked/simplified version of the first one. Now thanks to the comments and suggestions I've updated again for balancing it a bit more plus adding a new subclass based on some requests from various reddit users: The Dueling Magic, which is inspired on the Guild Wars 2 class (the previous three subclasses were more focused on the GW1 Mesmer profession).

This new subclass makes the mesmer a bit more aggresive since it focus it as a close combat caster, helped with some illusions of itself to confuse their enemies. Since it's the first version of the subclass, there might be some balancing in the next days.

enjoy!

Reddit link

Saturday, February 3, 2018

The Mesmer v1 [Reworked]

It's been a while since I updated this class, and honestly I liked the energy points instead spell slots, but the Incantation part was a bit complex (and I didn't liked much), so I decided to use the spell point variant found in the DMG for keeping the energy points and replacing the incantations with spells. I modified some class features and I've created a few more spells to fit some incantations I wanted to keep for this class and to give it a few more reaction spells for the fast casting feature.

With this changes, the class should be more friendly now, while keeping the flexibility of using and getting more energy points.

I still need to recreate the multiclassing part of the older version, but I want to make sure the core class is balanced enough first.

Reddit Post


Monday, January 15, 2018

City and Wild v1.1 - The Creature Update!

Hello!
It's been like 3 months since I uploaded the first version of the City and Wild, and after thinking on what things I should add to the guide, I decided to give it a try with a whole new part with new creatures for your adventures!.
You can find this supplement here: PDF link | Uncompressed version
Part 1: Character Options.
  • Races: Alternate humans (environmental based humans).
  • Classes: The Rider Prestige Class.
  • Equipment: WSG equipment plus a few more magic items.
  • WSG Feats
Part 2: The City.
  • Alchemy: Alchemy basics, creating a mixture.
  • Crafting: Craft armor and weapons using special materials found in the wild.
  • Guilds: My guild system I shared some weeks ago.
Part 3: The Wild.
  • Surviving in the Wild: Basic needs (food, water and warmth), camping (finding natural shelter and building shelters for a survival-themed campaign).
  • Dangers of the Wild: Environmental hazards, dangerous terrains and special terrains.
  • Collecting Materials: rules for harvesting, gathering, mining and more.
Part 4: Monsters and NPCs.
  • New! 16 new creatures for your adventures! (I will be adding more creatures and some NPCs in the future)
As always, feel free to write your suggestions, comments and what you would like to see in this guide!
As a sidenote, I haven't created too much creatures since I started to creating brews, so I will thank everyone who helps me with the balance for them :)
Enjoy!



Tuesday, November 21, 2017

The Ritualist Prestige Class [1st Draft]

Hello there!
It's been a while since I posted something here, I've been bussy doing other things, but now I'm back with a new prestige class: The Ritualist, a class connected with the Ethereal Plane and focused on summoning spirits to help the party in their encounters.
Since it's the first draft, some features might be a bit unbalanced, so feel free to post your suggestions, questions and critics :)
This is the second prestige class I've ever made (you can find the first one in my City and Wild supplement) and I'm currently working on creating a supplement with various prestige classes and other epic/high-level things (blessings, bonds and more!)

Extra: this prestige class was inspired on the Guild Wars 1 Ritualist profession.


Wednesday, November 8, 2017

City and Wild is now on DMG!

Hello everyone!

after various days of work, I've finally uploaded the City and Wild document to the Dungeon Master's Guild as "Pay what you want". I changed all the images to fit the rules of that page (regarding copyright)



Check it out here: http://www.dmsguild.com/product/226033/City-and-Wild

Tuesday, September 19, 2017

City and Wild v1.0 - The 51-pages expanded and reorganized Wilderness Survival Guide!

Hey there!
Some days ago I've updated my Wilderness Survival Guide with a whole new section of alchemy, and after a particular answer in that post I've started working on reorganizing the WSG into basically two sections, since various parts of the guide are not really connected with wilderness survival. Having that in mind, I reorganized the WSG in a new supplement divided in three parts.
Part 1: Character Options.
  • Races: Alternate humans (environmental based humans).
  • Classes: The Rider Prestige Class.
  • Equipment: WSG equipment plus a few more magic items.
  • WSG Feats
Part 2: The City.
  • Alchemy: Alchemy basics, creating a mixture.
  • Crafting: Craft armor and weapons using special materials found in the wild.
  • Guilds: My guild system I shared some weeks ago.
Part 3: The Wild.
  • New! Surviving in the Wild: Basic needs (food, water and warmth), camping (finding natural shelter and building shelters for a survival-themed campaign).
  • Dangers of the Wild: Environmental hazards, dangerous terrains and special terrains.
  • Collecting Materials: rules for harvesting, gathering, mining and more.
I’m currently thinking on adding a cooking system, other artisan’s tools rules, expanding the Camping section and a few more interesting options for the wild (related to hunting big creatures and a taming system as an alternative to the Ranger’s companion and the Rider Prestige Class)
As always, feel free to write your suggestions, comments and also what you would like to see in this guide!
Enjoy!